Home » Video Cinematic » written by Giberson » Currently Reading:

4 Tips For Working With Audio In Final Cut Pro

June 15, 2009 Video Cinematic, written by Giberson No Comments

I do quite a bit of my own sound work, partly because I enjoy it, but mostly because many productions don’t have the time or money for a mixer. On projects where I do work with a professional sound mixer, I spend a lot of time in the audio bay asking questions and picking up techniques. Below are four tips for making a decent sound mix without a formal mixing session. I used these techniques to mix the trailer for Godkiller, Halo-8’s new Illustrated Film. I used Final Cut Pro and Soundtrack Pro, but these techniques can be applied to any software package.

1) Reference Professional Mixes.
Find movies and TV shows that have a similar sound aesthetic to to your project and use those mixes as a reference point. Listening to reference mixes on the monitors you plan to mix with is invaluable, but there’s more to see and hear if you’re willing to dig into those reference files. Its surprisingly easy to tear apart the sound from a movie and analyze the basic elements. In my case, I was mixing a trailer, so I went to the Apple trailer site where they offer high quality downloads of hundreds of trailers. If you drag those quicktimes into the Soundtrack Pro timeline, you can see the six individual surround channels as individual waveforms, and see each channels level on the output meter. I downloaded the latest Harry Potter trailer and found that they set the average dialogue levels between -12 and -6db. I used that as a reference for the dialogue in my Godkiller trailer.

Its nearly as easy to make a detailed analysis of any feature film. With a couple of Mac OS freeware apps, you can rip the audio off of a DVD and individually monitor each channel of the surround mix. I used Mac The Ripper to rip the AC3 surround file off of Kill Bill. Then a program called mAC3dec split the encoded AC3 into six mono AIFF files that can be played in Final Cut or Soundtrack Pro. That’s a fascinating, detailed way to see how the elements of a surround mix are spread out, and how the average mix levels are set for dialogue. Another useful tool is a program called Audioleak which analyzes audio files and measures average and peak audio levels for the entire program. You can run the same test on your mix to see how your average and peak levels compare to a studio movie.

2) Stay Organized.
Keeping track of individual audio elements is only possible if your tracks are methodically organized. Many editors still try to cram everything into 8 audio tracks. This is a bad habit left over from the days when the Avid could only monitor 8 channels of audio. Most Avid’s can monitor 16 tracks now, and Final Cut Pro has no such limitations. It took me a while to integrate so many audio tracks into my workflow, but I now work with 16-30 tracks of audio in Final Cut Pro, depending on the project. This allows very quick access to individual elements, and easy soloing of certain groups. If you use OMF or AAF to transfer your sound into an audio mixing application, working with a more detailed level of organization will save you the hassle of having to re sort every audio clip by hand in the audio app.

3) Start Mixing Early.
I find that the final mix is much easier if I had been paying attention to the audio levels as I was editing the dialogue and picture. Once you’ve referenced some other movies or TV shows, choose an appropriate average level for the dialogue and try to maintain that level as you edit. Sometimes I get lazy about this, and I always regret it later.

4) Mix Around The Dialogue.
When you’re ready for a detailed mix pass, mute everything except the dialogue tracks. Go through the entire show and adjust the dialogue levels so they are even throughout the timeline. How easy this is depends on how well your dialogue was recorded. Use your ears and the audio meters to make sure that everything stays within the average level range you have established. You can get pretty micro about this process, including using the keyframes and mix automation to adjust individual words, boost syllables that might trail off, and kill short peaks. Once the dialogue is set at an appropriate level, add the sound effects channels to the mix and go through the timeline again, mixing sound effects in underneath the dialogue. Do that process again for the music tracks, keeping an eye on the peak audio level, and you’ll have a solid mix right out of the edit. From there, you can send the sequence to  Soundtrack Pro or any other sound app using OMF export, and all of your mix work will migrate. If your tracks are well organized, it won’t take long to add some plug ins and dial in a tight mix.

Share and Enjoy:
  • Print this article!
  • Digg
  • Sphinn
  • del.icio.us
  • Facebook
  • Mixx
  • Google Bookmarks

Comment on this Article:







Visit some of our projects

AdvertisementAdvertisementAdvertisementAdvertisement

Recent Comments

  • Ryan O: Great article. Or "post" as you kids call it these days. Esp...
  • Humble Mac User: Damn the popularity of the iPhone. I don't really give a shi...
  • vik: Good idea. Thanks...
  • Mike Jones: I hear ya... FCP7 is not just a profound disappointment, it'...
  • Pizzolo: Comic Con is kind of the inverse of a pregnancy test. Gen...

RSS Halo-8 news blog

RSS Godkiller news blog

Become a Member

Hollywood-2.0 features a new members-only section of Premium Content: actionable information on how to effectively Develop, Produce, Distribute, and Market your project. Click here for more information.

Premium Content

H2.0 the book – Chapter 1: The Producer-Marketer

July 9, 2009

H2.0 the book – Chapter 1: The Producer-Marketer

This is the first chapter of our work-in-progress book “Hollywood-2.0: An Actionable System for Developing, Producing, Distributing, & Marketing Your Project in a Changing Media Landscape.”
Chapter 1 is titled “The Long Tail of Death, The Evil Aggregator Empire, The Decline of Distribution, and You: The Producer-Marketer.” While we pride ourselves on this book’s commitment to [...]

Featured Stories

Sorry, Comics, But You’re Fucked

April 24, 2010

Sorry, Comics, But You’re Fucked

The iPad is great news for comics junkies who aren’t yet overstimulated by too much digital content and for comics creators who see their stories as loss leaders for movies and action figures… the rest of you are fucked.

Don’t call it a comeback, I’ve been here for years.

January 7, 2010

Don’t call it a comeback, I’ve been here for years.

I bailed on this blog in the middle of last year because I got too busy to think. I really was too busy to think for a while, then I just got lazy. But then Pizzolo busted my balls and said that people actually like this blog, and that I’m easier to deal with when [...]

There’s a bridge from the Internet to your TV–Steve Jobs & Bill Gates are the trolls under it

July 15, 2009

There’s a bridge from the Internet to your TV–Steve Jobs & Bill Gates are the trolls under it

It’s like if you and I wanted to hang out and there’s a perfectly safe path between our houses, but Steve Jobs and Bill Gates erected bridges and demanded we pay tolls and they spent millions marketing their bridges so we think we have to take them… but their bridges aren’t crossing a raging river, they’re just crossing a path that’s actually EASIER for us to take than their stupid bridges.

I’m an Internet Filmmaking Millionaire and SO CAN YOU!

July 3, 2009

I’m an Internet Filmmaking Millionaire and SO CAN YOU!

There have always been indie film snake oil salesmen. Back in the heyday of the 90s Indie Film Boom there were gazillions of books telling you how if you just sold your car, sold your blood, or sold out your family’s mortgage you too could sell a film at Sundance and be an overnight multi-millionaire. [...]

Making An Illustrated Film – Godkiller

June 30, 2009

Making An Illustrated Film – Godkiller

This week I’m back to work on “Godkiller,” Halo-8’s first Illustrated Film. An Illustrated Film is a highly stylized animated movie that mixes original graphic novel illustrations with motion graphics and dramatic voice performances to create an edgy new style of story telling. Its like Liquid Television meets Ralph Bakshi, allowing us to tackle stories [...]

Video Cinematic

Don’t call it a comeback, I’ve been here for years.

January 7, 2010

Don’t call it a comeback, I’ve been here for years.

I bailed on this blog in the middle of last year because I got too busy to think. I really was too busy to think for a while, then I just got lazy. But then Pizzolo busted my balls and said that people actually like this blog, and that I’m easier to deal with when [...]

Worm In The Apple

August 17, 2009

Worm In The Apple

Apple has long made a selling point out of its supposedly virus proof operating system. I vaguely remember running some version of Norton on my Mac based Avid’s back in the late 1990s, but that went away with OSX. I don’t know anything about the dissemination of malicious code, but I’ve always assumed that there [...]

Video Color Grading – The Sober Truth

August 14, 2009

Video Color Grading – The Sober Truth

My first year in Los Angeles, I spent 7 or 8 months as a Telecine assistant in the Valley. The shop was a really low budget operation without many clients, or much working equipment, and the colorist that trained me was a drunk. He would roll in sometime after 10:30 each day, and, teaching through [...]

Final Cut Pro 7 – I Want To Believe

August 12, 2009

Final Cut Pro 7 – I Want To Believe

It seems like I’ve been doing a lot of Apple bashing lately. There was my post about the American Cinematic Editors vs. Final Cut Pro, and a couple weeks before that I predicted the imminent death of Final Cut Pro. I’m not not coming down on the products they provide, but I do have a [...]

Brand Cameron

August 10, 2009

Brand Cameron

James Cameron made a big splash at Comic Con San Diego by previewing 24 minutes of Avatar for an eagerly receptive audience. Cameron has been hyping the 3D imaging technology behind Avatar for the last two years, only to spend the last 6 months tempering expectations in advance of the Comic Con preview. The preview [...]

Hollywood 2.0

Sorry, Comics, But You’re Fucked

April 24, 2010

Sorry, Comics, But You’re Fucked

The iPad is great news for comics junkies who aren’t yet overstimulated by too much digital content and for comics creators who see their stories as loss leaders for movies and action figures… the rest of you are fucked.

10s & 1s: Not Getting Bad Reviews? Try Harder.

October 15, 2009

10s & 1s: Not Getting Bad Reviews? Try Harder.

Good reviews are better than mediocre reviews, but if you’re not getting bad reviews then I have two words of advice for you: try harder.

The Curse of A FILM BY…

September 15, 2009

The Curse of A FILM BY…

There’s been a long-running debate on directors taking (demanding?) the “A Film By” credit on movie key art. I’m kind of indifferent to it. I personally don’t take the credit but that’s just me… hell, I’d prefer all my work be anonymous if I could effectively produce & market that way. So I don’t have a dog in this race, but I do have a unique observation on the whole thing…

If you can’t be the guest of honor, be the one who doesn’t belong there

August 23, 2009

If you can’t be the guest of honor, be the one who doesn’t belong there

In my opinion, there are two reasons to be someplace: be the guest of honor or be the one who doesn’t belong there.
Example: I was lucky enough to be included in the Horror Comics Into Film panel Peter Katz organized at Comic Con last month. At risk of hurting my fellow panelists’ feelings, I imagine [...]

All Marketing Is Local

July 31, 2009

All Marketing Is Local

Your job is to cultivate a core following that cares about your message and what you do, and will support you with cash-purchases and positive word of mouth as you create your body of work. That process cannot be outsourced to spambots and massmarket advertising, it can only be done one personal connection at a time. Only once you’ve built that support network can you potentially benefit from the wholesale-politicking of massmarket distribution.